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<HTML> <HEAD> <title>俄罗斯方块</title> <style> <!-- BODY { } .MB { BACKGROUND-COLOR: firebrick; CURSOR: default; HEIGHT: 22px; WIDTH: 22px } .SB { BACKGROUND-COLOR: slategray; CURSOR: default; HEIGHT: 22px; WIDTH: 22px } .BK { BACKGROUND-COLOR: white; CURSOR: default; HEIGHT: 22px; WIDTH: 22px } .GT { BORDER-BOTTOM: deepskyblue thin solid; BORDER-LEFT: deepskyblue thin solid; BORDER-RIGHT: deepskyblue thin solid; BORDER-TOP: deepskyblue thin solid; CURSOR: default } --> </style> <script> <!-- var BX=new Array(4); var BY=new Array(4); var PX=new Array(4); var PY=new Array(4); var mTimer var firstView
function beginGame() { gameState=0; speed=1; outTime=1100-speed*100; score=0; if(gameState!=0)return; firstView=true; for(j=0;j<16;j ) for(i=0;i<10;i ) setClass(i,j,"BK"); randBar(); gameState=1; Play.disabled=true; window.clearInterval(mTimer); mTimer=window.setInterval("moveBar()",outTime); }
function keyControl() { if(gameState!=1)return; switch(event.keyCode){ case 37:{ //left for(i=0;i<4;i )if(BX[i]==0)return; for(i=0;i<4;i )if(getClass(BX[i]-1,BY[i])=="SB")return; for(i=0;i<4;i )setClass(BX[i],BY[i],"BK"); for(i=0;i<4;i )BX[i]=BX[i]-1; for(i=0;i<4;i )setClass(BX[i],BY[i],"MB"); break;} case 38:{ //up var preMBarX=new Array(4); var preMBarY=new Array(4); var cx=Math.round((BX[0] BX[1] BX[2] BX[3])/4); var cy=Math.round((BY[0] BY[1] BY[2] BY[3])/4); for(i=0;i<4;i ){ preMBarX[i]=Math.round(cx-cy BY[i]); preMBarY[i]=Math.round(cx cy-BX[i]); if(preMBarX[i]<0 ¦¦ preMBarX[i]>9 ¦¦ preMBarY[i]<0 ¦¦ preMBarY[i]>15)return; if(getClass(preMBarX[i],preMBarY[i])=="SB")return; } for(i=0;i<4;i )setClass(BX[i],BY[i],"BK"); for(i=0;i<4;i ){ BX[i]=preMBarX[i]; BY[i]=preMBarY[i]; } for(i=0;i<4;i )setClass(BX[i],BY[i],"MB"); break;} case 39:{ //right for(i=0;i<4;i )if(BX[i]==9)return; for(i=0;i<4;i )if(getClass(BX[i] 1,BY[i])=="SB")return; for(i=0;i<4;i )setClass(BX[i],BY[i],"BK"); for(i=0;i<4;i )BX[i]=BX[i] 1; for(i=0;i<4;i )setClass(BX[i],BY[i],"MB"); break;} case 40:{ //down moveBar(); break;} } }
function delLine() { for(i=0;i<4;i )setClass(BX[i],BY[i],"SB"); for(j=0;j<16;j ){ dLine=true; for(i=0;i<9;i ){ if(getClass(i,j)!="SB"){ dLine=false; break; } } if(dLine){ score=score 100; for(k=j;k>0;k--) for(l=0;l<10;l ) setClass(l,k,getClass(l,k-1)); for(l=0;l<10;l )setClass(l,0,"BK"); } } randBar(); speed=Math.floor(score/3000) 1; outTime=1100-speed*100; scoreBar.innerHTML="Score : " score; speedBar.innerHTML="Speed : " speed; window.clearInterval(mTimer); mTimer=window.setInterval("moveBar()",outTime); }
function getClass(x,y){return GameBar.children[y].children[x].className;} function setClass(x,y,cName){GameBar.children[y].children[x].className=cName;}
function moveBar() { if(gameState!=1)return; dropLine=true; for(i=0;i<4;i )if(BY[i]==15)dropLine=false; if(dropLine)for(i=0;i<4;i )if(getClass(BX[i],BY[i] 1)=="SB")dropLine=false; if(!dropLine){ window.clearInterval(mTimer); delLine(); return; } for(i=0;i<4;i )setClass(BX[i],BY[i],"BK"); for(i=0;i<4;i )BY[i]=BY[i] 1; for(i=0;i<4;i )setClass(BX[i],BY[i],"MB"); }
function pauseGame() { if(gameState==0)return; if(event.srcElement.value=="Pause"){ gameState=2; event.srcElement.value="Continue"; window.clearInterval(mTimer); } else{ gameState=1; event.srcElement.value="Pause"; mTimer=window.setInterval("moveBar()",outTime); } }
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